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EDS is a friendly casual fleet with over 250 Fed members from different parts of the globe.  We also have a sister KDF fleet, Elite Defense Stovokor, with over 100 klinks.  Both fleets are linked by a common in-game chat channel to help coordinate events and activities.  Our fleet channel is very active and you’re encouraged to use it to ask for help on missions, form teams, seek advice, or just social conversation.

We welcome players of all levels, factions, and abilities.  Our experienced team of leaders offers assistance to lowbies and newbies alike.  But EDS is much more than a training ground for the newly initiated.  By far most members are Fleet Admirals and we run numerous end-game content including: STFs, mark farming, PvP, and fun random fleet events round the clock.

All Fed and KDF Fleet Holdings are maxed; Research in process..

Please have a look around our website and if you’re interested in joining EDS, go to http://stoeds.enjin.com/forum/m/9822227/viewforum/2046790 give us your in game @handle and one of our leaders will revert to you as quickly as possible.

Live Long and Prosper / Q’apla

Fleet Station K-13 Returns!

Neye a posted Wed at 22:17

https://www.arcgames.com/en/games/star-trek-online/news/detail/10168313

By LaughingTrendy Wed 21 Sep 2016 10:00:00 AM PDT

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“Commander, are you sure about this?” Chief Engineer Nichols hated butting heads with Acting Station Commander O’Ryan, given their unconventional situation. “The Klingons too? We won’t have enough pods for everyone if we let them in.”

O’Ryan sighed and shook his head. “Yes, Chief, even the Klingons. Just because they are in our brig doesn’t mean we leave them to die 700 years in the past. We are Starfleet and we have to rise above our petty squabbles. Who knows? Maybe one day we’ll be at peace with the Klingons, and I know how I want us to be remembered.” The Acting Commander walked to the window of the office and looked out at the stars. “If there aren’t enough pods, we’ll draw lots to keep things fair. Everyone gets a lot, even me.” He paused for emphasis. “The Klingons, too.”

“But-”

O’Ryan cut her off before she could start her counter-argument. “No buts. Look at this situation from a different point of view. We’re stuck in the past, in a star system that hasn’t been discovered by the Federation or the Klingon Empire in our time. The planet below is populated with a pre-warp civilization that the Federation has never met, so there is no proof they ever will achieve warp technology without us shattering the Prime Directive. We cannot turn on a distress beacon because we have absolutely no idea who would be the first to discover us – we could be found by something far worse than the Klingons. And if we don’t put the Klingons in stasis, then what? We execute them?” He raised his hand to head off his Engineer’s answer. “You know that’s not what we do. We send them down to the planet? Another Prime Directive violation waiting to happen. We leave them on the station? We can’t just leave them in the Brig to starve. If we don’t put them in stasis, do you trust them to watch over us?”

“No, sir.” Nichols was defeated. She knew the Commander was right on all those regards. “I understand. I’ll tell the crew.”

***

Nichols sat down at her console, exhausted. Putting everyone in stasis one by one had taken all week, but it was done at last. All the pods seemed stable. The Klingons were surprisingly civil about the plan, given the situation – only one refused. He put up quite the fight before Hubble sedated him – but not before he broke the nose of poor Sheldon. Nichols and the others came to a decision about their future after that.
 All that remained was a final log entry… something to make it all official, for history’s sake if nothing else.
 Someone would find this place, sooner or later, and she wanted to set the record straight.
 Calmly, she pressed the recording button.

“Chief Engineer's Log, July 26th, 1571.
 Most of us went into stasis this morning. There weren't enough pods for everyone…”

***

At the conclusion of the Episode “Painful Omens,” Starbase K-13 was lost to a temporal anomaly. During our update later this year, players will be able to discover the fate of K-13 and find what technologies are locked away inside. Starbase K-13 will become available as a new TOS-themed Fleet Holding, available to all Fleets in Star Trek Online.

This space station, discovered in previously unknown space, will need to be restored to its former glory. Doing so will allow the development of interesting retrofitted technology and exotic xenobiological advances.

Though the focus of the facility will be strange technologies, both new and old, a contingent of stasis pods (and their occupants) will offer many new Bridge Officer and Duty Officer candidates.

Advancing this new Fleet Holding through to its completion will also grant many incredible new options for equipping your ship and crew, as well as improving some of the core options available to your Captain and your fleet mates.

Fleet Station K-13 will also feature many unlockable projects to improve both its interior and exterior visual appearance, as well as many standard conveniences that all starship captains need access to from time to time. Fleets can also unlock inter-fleet shuttle capabilities that will allow for quick and easy access to K-13’s location.

Additional details on all of the equipment and unlocks associated with this Holding will be published in a future blog, closer to the release date.

Fleet Station K-13 Holding

Neye a posted Wed at 22:16

https://www.arcgames.com/en/games/star-trek-online/news/detail/10168323

By LaughingTrendy Wed 21 Sep 2016 10:00:00 AM PDT

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When some Federation Captains find a dilapidated old spaceship floating out in the void of space, they scrap it and think nothing more of it. But a more insightful Captain might see that old broken down wreck as more of an opportunity to restore a piece of history from a bygone era. Time may pass, but a classic will always be just that: a classic. In terms of scale, a ship is far too small with what will be coming soon to Tribble: let’s talk about space stations. More specifically, let’s talk about a new (old) fleet holding.

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Fleet Leaders will soon find themselves the proud new owners of a somewhat neglected piece of 23rd century history in dire need of some TLC, located high in orbit above a picturesque alien planet. But why update a space station to look like all the others, when your fleet could restore it to its former glory? Technology has certainly improved since those days of old, and it will be up to Fleets to retrofit old aesthetics with new capabilities.

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A space station that serves as homage to the past wouldn’t be complete without retrofit technologies from that era. As Fleets fix up the space station, they will gain access to an armory of era appropriate weapons and kit modules. Cryo-tubes and stasis-pens hold Federation and Klingon officers waiting to be released and put back into duty, and are eager to lend their old school ingenuity to your galactic restoration efforts.

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This old space station once held the distinction of studying alien biology and technology, and information gleaned from those studies still exist on data banks waiting to be repaired and put to use in defending the quadrants from exotic threats. Fleets will find blueprints and schematics to new Engineering ship consoles, as well as some interesting weapons encountered in The Original Series.

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We hope you and your fleet will enjoy restoring this classic piece of technology, and reliving the aesthetic of a bygone age. It’s time to bring this beauty back to life, and you have the keys.

Rob “CrypticRidi” Hrouda
Systems Designer
Star Trek Online

Of Hawks and Doves

Neye a posted Sep 9, 16

https://www.arcgames.com/en/games/star-trek-online/news/detail/10154352

By LaughingTrendy Fri 09 Sep 2016 12:00:00 PM PDT

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Administrator Kuumaarke hurried to the conference room, a data pad tucked under one arm. She hoped that nothing had happened over the course of firstmeal. The Alliance advisors were looked on with curiosity as well as suspicion by the other Lukari on the planet. She hoped nothing was amiss. The two were her responsibility according to the Planetary Council. She was, after all, the ranking Lukari who had experience dealing with aliens.

"I'm sorry! I had a morning meeting. I hope you were well treated, " she apologized as she entered the room, the door shutting behind her with a soft whoosh.

The two aliens looked up; the tall one frowning in a facial gesture that she'd been astounded to learn meant nearly the same thing to his race - human - as it did to hers.

"Nothing is wrong," the human, a male named Tom Paris, said. He held the rank of captain, and was an adept ship designer and explorer she'd been told. "I'm sorry if we gave you that impression," he apologized.

The other alien, a Ferengi, , nodded in agreement. He was far more agreeable than the greedy and belligerent DaiMon Madran, the first Ferengi who made contact with the Lukari. "We just wanted to go over some things with you." Captain Nog glanced up at the much taller human then back at Kuumaarke. "We've come across some... inconsistencies in the Planetary Council's requests."

"Oh! Well then. I am glad to hear it. Wait… inconsistencies? What sort of inconsistencies? Perhaps the universal translator needs my assistance?" She took a seat across the conference table from the two Alliance advisors.

"Well, I don't know if this is really an issue of translation," Paris said, bringing up several reports on a nearby viewscreen. He'd highlighted some of the requests in bold red. "See over here, I have a request for how to advise your engineers on making your hull more durable and over there is a request to double the proposed weapon emplacements."

"But we have another report," Captain Nog said, "It wants us to reduce the number of weapons down to two so the space can be filled with extra sensors. And in this report, they want to use an experimental Warp Engine configuration that has a longer range."

"Which is fine, until you get to this report, where the engineers want to use a bigger engine that can pump more power into shields and phasers," Captain Paris said. He folded his hands on the table. "Now, Nog and I are happy to play advisor while you build this new ship, but we're getting two stories about what the Lukari want this ship to be. Do you have any insight?"

Kuumaarke looked at the images of the reports and sighed. This debate again. "This is actually an ongoing debate. I think everyone involved has an opinion, some of which are… contradictory. I'm disappointed the council didn't come to a consensus before they started to give you conflicting requests."

"There are a number of people here who think that, after everything that's happened, we should have a tough warship," Kuumaarke explained. "And given the recent conflicts, I can see why. We're not exactly in a strong position to protect ourselves."

"I can't see the Federation abandoning you if you faced any sort of military aggression," Nog said.

"For that matter, I think the Klingons and the Romulans would step in too - for their own reasons as well as ours," Paris agreed.

"That may be true, Captain, but we'd be relying on outside support in such a situation," Kuumaarke said, apology in her tone. "That doesn't sit well with many Lukari. We have been utterly self-sufficient since we can remember. Even accepting as much help as we have has displeased some parts of the population."

"I think I can respect that," Tom said.

"And I understand that too,” Nog added. “Ferenginar has undergone a lot of changes in my own lifetime. Even now, not everyone is happy to see females in clothes and owning businesses."

"What?"

Nog waved a hand. "Cultural thing. I can explain later. But back to the question at hand."

Kuumaarke shook her head and made a note to herself to look up more about Ferengi. Maybe this recent cultural shift would help explain how Captain Nog and DaiMon Madran could belong to the same species. "Right. We’ve talked about the desire to protect ourselves. There’s also a strong desire to grow, to expand our understanding of the universe around us.” She called up a number of documents relating to scientific pursuits. “Since we've been so self-sufficient, we haven't had a driving need to explore beyond our planet until now." She gestured to one of the relevant documents. "The science community wants to know more about what's out there, and they want to see it for themselves. We've been looking inward for so long, it's very exciting to have looked around and seen there is so much more out there."

She shook her head. "I barely have the rank enough to be working with you two as a liaison. I couldn't possibly tell you how to answer the Planetary Council."

"I don't know," Paris said, "You’ve done a good job, despite your entire world being turned upside down."

"Thank you." She sighed. "Did either of your species have to deal with this?"

"On Ferenginar, we mostly sold protection contracts to mercenaries. In the early days, anyone who wanted to explore space did so to find opportunities for profit. They were self-funded entrepreneurs more than explorers," Nog answered. He looked over at the human officer.

"Earth has dealt with this a number of times over the years," Paris said, nodding. "Our very first long-range ship, the Enterprise, caused this very debate."

"Enterprise? Isn't that the name of your flagship?"

"It is, but the Federation has a long tradition of reusing the names of notable ships. In that way, the current bearer of the name joins the tradition of every ship that used the name before. The tradition of the Enterprise extends back to when humans were still discovering Earth and sailing on the sea."

"Oh! That's a wonderful tradition!" Kuumaarke exclaimed. "Maybe this new ship of ours will start something similar."

"Maybe," Paris chuckled, "but the Enterprise NX-01 had some folks who wanted to see her built aggressively, with a lot of weapons for defending the planet. At the same time, some people wanted to see her peacefully exploring space and meeting the neighbors as friends, not aggressors."

"Well, it worked out well for the explorers… didn't it?"

"Eventually it did," Paris explained. "But during the first few years the NX-01 was operational, Earth was attacked. Millions died. As a result… the debate began again. There were a lot more in favor of weapons and defense that time."

"But Starfleet's mandate is exploration, is it not? Surely that is the correct answer then."

"Not necessarily," Nog said, his expression translated to Kuumaarke as one of grimness. "Starfleet has swung between being more defensively or even offensively minded. We just got out of a shooting war for our lives with a race called the Iconians. They're the reason there's an Alliance at all, but all of us are now in possession of very powerful war machines. While I personally find it to be a relief to be going back to doing science and exploration-"

"And meeting the neighbors!" Tom chimed in.

"And meeting the neighbors," Nog agreed with an amused expression, "military machines do have their place and the reasons for having them are valid, too."

"Look at the Klingons, for example," Tom said. "Their ships are very militarily minded and that's what is right for their people. Even in the Federation, Andorian ships are a bit more aggressive while Vulcan ships are veritable bastions of peaceful, scientific study. We have both hospital ships as well as carriers for fighters."

"What should we do?" Kuumaarke asked. "We're only building the one ship right now."

"We can't tell you that," Nog says. "We're not Lukari, so we don't know what might be best for your people."

Captain Paris smiled. "Part of finding your way out there is to decide these things first. Humanity had to do it with Enterprise. You need to do it here."

Kuumaarke looked at the documents pensively before turning her gaze back to the captains. "I'll speak with the Planetary Council. We'll come to a decision. Perhaps we'll go down a middle path. The universe is a dangerous place, but that doesn't mean we shouldn't explore it – ready for whatever may come our way."

The two nodded. "We'll go along with that until we're told otherwise," Nog said. "Thank you."

Kuumaarke bid them farewell as they got back to work. She had some letters to write.

Katherine Bankson
Staff Content Designer
Star Trek Online

Mirror Invasion Event

Neye a posted Aug 24, 16

https://www.arcgames.com/en/games/star-trek-online/news/detail/10134242

By LaughingTrendy Wed 24 Aug 2016 11:00:00 AM PDT

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The Mirror Invasion will be returning to Star Trek Online as part of a brand new limited time event starting on Thursday, August 25, 2016, and ending on Thursday, September 15, 2016 (when maintenance begins). This event map will only be playable during this three week event timeframe.

In addition to earning a choice of marks for playing the Mirror Invasion queued event, players can run a new reputation project to earn a huge reward of Dilithium, Marks, and a unique Admiralty Card.

As the event begins, a number of rifts open around the map and ships from the Mirror Universe begin to cross over into ours. If left unchecked, the rifts will grow and launch more powerful ships. You must stop these ships before they can damage the station by either destroying the ships or by closing the rifts.

The station is not entirely defenseless, but many of its defenses have been knocked offline in the initial salvos. There are four power substations around the map. Activate them and they will restore power to the station, which will in turn bring station defenses back online.
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After the initial stage of closing rifts, Vauthil Station emits an anti-tachyon pulse that sends the Mirror Universe ships back to their dimension. However, the Terran Empire launches one final assault, sending one of its special modified dreadnoughts through. These dreadnoughts have the ability to return to the Mirror Universe and will reappear through any open rift in the area.

Players can earn marks by closing portals, keeping the station’s health high, leveling up the defenses of the station, and defeating the Mirror Dreadnought within the time limit. The number of marks rewarded varies based on player performance.

Once a day, players will be awarded a Multidimensional Transporter for playing this event. By turning in 14 Transporters through the Reputation System, players will receive 50,000 Dilithium Ore, 500 Fleet Marks, 250 Marks of Your Choice and a brand new unique Admiralty Card: the I.S.S. Stadi! Each additional Multidimensional Transporter can be traded in for an additional 50 Fleet Marks, 2000 Dilithium Ore, and 35 Marks of Your Choice (Fleet, Romulan, Nukara, Omega, Dyson, Undine, Delta, Iconian, Terran, and Temporal) through a secondary Event Reputation Project that will become available after the main Project is completed.

The Mirror Invasion is a 5-captain, cross-faction queue for level 50-60 players with Normal and Advanced Queues.

We hope you enjoy this event and look forward to seeing you take on the Terran Empire. See you in-game!

Notices