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EDS is a friendly casual fleet with over 250 Fed members from different parts of the globe.  We also have a sister KDF fleet, Elite Defense Stovokor, with over 100 klinks.  Both fleets are linked by a common in-game chat channel to help coordinate events and activities.  Our fleet channel is very active and you’re encouraged to use it to ask for help on missions, form teams, seek advice, or just social conversation.

We welcome players of all levels, factions, and abilities.  Our experienced team of leaders offers assistance to lowbies and newbies alike.  But EDS is much more than a training ground for the newly initiated.  By far most members are Fleet Admirals and we run numerous end-game content including: STFs, mark farming, PvP, and fun random fleet events round the clock.

All Fed and KDF Fleet Holdings are maxed; Research in process..

Please have a look around our website and if you’re interested in joining EDS, go to http://stoeds.enjin.com/forum/m/9822227/viewforum/2046790 give us your in game @handle and one of our leaders will revert to you as quickly as possible.

Live Long and Prosper / Q’apla

Mirror Invasion Event

Neye a posted Wed at 20:49

https://www.arcgames.com/en/games/star-trek-online/news/detail/10134242

By LaughingTrendy Wed 24 Aug 2016 11:00:00 AM PDT

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The Mirror Invasion will be returning to Star Trek Online as part of a brand new limited time event starting on Thursday, August 25, 2016, and ending on Thursday, September 15, 2016 (when maintenance begins). This event map will only be playable during this three week event timeframe.

In addition to earning a choice of marks for playing the Mirror Invasion queued event, players can run a new reputation project to earn a huge reward of Dilithium, Marks, and a unique Admiralty Card.

As the event begins, a number of rifts open around the map and ships from the Mirror Universe begin to cross over into ours. If left unchecked, the rifts will grow and launch more powerful ships. You must stop these ships before they can damage the station by either destroying the ships or by closing the rifts.

The station is not entirely defenseless, but many of its defenses have been knocked offline in the initial salvos. There are four power substations around the map. Activate them and they will restore power to the station, which will in turn bring station defenses back online.
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After the initial stage of closing rifts, Vauthil Station emits an anti-tachyon pulse that sends the Mirror Universe ships back to their dimension. However, the Terran Empire launches one final assault, sending one of its special modified dreadnoughts through. These dreadnoughts have the ability to return to the Mirror Universe and will reappear through any open rift in the area.

Players can earn marks by closing portals, keeping the station’s health high, leveling up the defenses of the station, and defeating the Mirror Dreadnought within the time limit. The number of marks rewarded varies based on player performance.

Once a day, players will be awarded a Multidimensional Transporter for playing this event. By turning in 14 Transporters through the Reputation System, players will receive 50,000 Dilithium Ore, 500 Fleet Marks, 250 Marks of Your Choice and a brand new unique Admiralty Card: the I.S.S. Stadi! Each additional Multidimensional Transporter can be traded in for an additional 50 Fleet Marks, 2000 Dilithium Ore, and 35 Marks of Your Choice (Fleet, Romulan, Nukara, Omega, Dyson, Undine, Delta, Iconian, Terran, and Temporal) through a secondary Event Reputation Project that will become available after the main Project is completed.

The Mirror Invasion is a 5-captain, cross-faction queue for level 50-60 players with Normal and Advanced Queues.

We hope you enjoy this event and look forward to seeing you take on the Terran Empire. See you in-game!

R&D Pack Promotion Ship Stats

Neye a posted Tue at 18:54

https://www.arcgames.com/en/games/star-trek-online/news/detail/10132793

R&D Pack Promotion Ship Stats

By LaughingTrendy Tue 23 Aug 2016 11:00:00 AM PDT

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For a limited time, we will be running a promotion that will provide an additional bonus when opening a Research and Development Pack.

When you purchase a Research and Development Pack from the C-Store and open it, you will receive either 10 Lobi Crystals or a Special Requisition Pack - 23rd Century Tier 6 Ship, in addition to the Research and Development Pack.

Opening this Special Requisition Pack - 23rd Century Tier 6 Ship will award one of 3 ships depending on the character’s faction:

  • Temporal Light Cruiser [T6] – Constitution Class (Starfleet Only)
  • D7 Temporal Battlecruiser [T6] (Klingons Only)
  • T’liss Temporal Warbird [T6] (Romulans Only)


Below are the stats, consoles and traits for the ships listed above:

Temporal Light Cruiser [T6] – Constitution Class


A legendary Federation cruiser equipped with Molecular Reconstruction technology allowing it to assume one of three different configurations in battle. The ship also has an ominous device that allows for the execution of the infamous Corbomite Maneuver!

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

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·Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

·Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

·Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

·Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

This starship features a Commander Engineering/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Command bridge officer station.

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Ship Details

 

  • Faction: Starfleet
  • Tier: 6
  • Required Rank: Rear Admiral (Level 40)
  • Hull Strength: 41,250 at level 40, 47,437 at level 50 and 55,000 at level 60
  • Shield Modifier: 1.175
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Command
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 11.5
  • Impulse Modifier: 0.15
  • Inertia: 45
  • +5 to All Power
  • Console – Universal – Ominous Device
  • Molecular Reconstruction
  • Starship Ability Package (Cruiser)
    • Absorptive Plating (+Kinetic and Physical Damage Resistance)
    • Rapid Repairs (+Regeneration)
    • Enhanced Plating (+Energy and Radiation Damage Resistance)
    • Armored Hull (+Max Hull Hit Points)
    • Built to Last (Starship Trait)
  • Cruiser Command Array
    • Command – Shield Frequency Modulation
    • Command – Weapon System Efficiency
    • Command – Attract Fire

 


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D7 Temporal Battlecruiser [T6]


Many Klingon captains in the 23rd century found glory and honor in command of a D7-class, and the addition of Molecular Reconstruction technology will lead to much more! Like her Federation counterpart, the D7 can execute the cunning Corbomite Maneuver through the use of an ominous device.

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

·Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

·Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

·Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

·Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

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Ship Details

 

  • Faction: Klingon
  • Tier: 6
  • Required Rank: Brigadier General (Level 40)
  • Hull Strength: 42,000 at level 40, 48,300 at level 50 and 56,000 at level 60
  • Shield Modifier: 1.15
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Device Slots: 4
  • Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Commander Engineering/Temporal Operative, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Intel
  • Console Modifications: 4 Tactical, 4 Engineering, 3 Science
  • Base Turn Rate: 11
  • Impulse Modifier: 0.15
  • Inertia: 45
  • +10 to Weapon Power and +10 to Engine Power
  • Can Load Dual Cannons
  • Console - Universal - Ominouse Device
  • Molecular Reconstruction
  • Battle Cloaking Device
  • Starship Ability Package (Battlecruiser)
    • Absorptive Plating (+Kinetic and Physical Damage Resistance)
    • Enhanced Weapon Banks (+Critical Severity)
    • Enhanced Plating (+Energy and Radiation Damage Resistance)
    • Armored Hull (+Max Hull Hit Points)
    • Built to Last (Starship Trait)
  • Cruiser Command Array
    • Command - Shield Frequency Modulation
    • Command - Weapon System Efficiency


This starship features a Commander Engineering/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Intel bridge officer station.

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T’liss Temporal Warbird [T6]


The pride of the Imperial fleet in the 23rd century, the T’Liss-class has received the power of Molecular Reconstruction – and more. Her Enhanced Romulan Battle Cloak provides a keen edge in the field, and the ominous device within gives her captain access to the deceptive Corbomite Maneuver.

Temporal Starships are capable of making subtle alterations on the molecular level through the use of Molecular Reconstruction. This technology allows the starship to assume 1 of three different Configurations: Defensive, Offensive and Support. Each Configuration has their own strengths and weaknesses. Each of the Configurations generate their own specific counter. Up to 6 Counters can be generated at a time. These Counters are used to fuel your Molecular Deconstruction Beam.

·Defensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a defensive role. This provides a boost to Maximum Shield Power and Incoming Hull Healing. This comes at a cost of a small reduction to Flight Speed and Turn Rate. Defensive Configuration generates 1 Defensive Counter every 10 seconds.

·Offensive Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of an offensive role. This provides a boost to Maximum Engine Power, Speed, and Turn. This comes at a cost of a small reduction of Incoming Hull Healing. Offensive Configuration generates 1 Offensive Counter every 10 seconds.

·Support Configuration: While this configuration is active, the starship's systems will dynamically reconfigure to fill more of a support role. This provides a boost to Maximum Auxiliary Power, Control Strength, and Exotic Damage. This comes at a cost of a small reduction to Energy Weapon Damage. Support Configuration generates 1 Support Counter every 10 seconds.

·Molecular Deconstruction Beam: Activating this ability requires a total of 6 Counters generated by Defensive Configuration, Offensive Configuration, or Support Configuration. Molecular Deconstruction Beam deals Physical Damage over time and Disables the target, in addition to healing your hull over time. This power's damage scales with the number of Offensive Counters consumed. Its Hull Healing scales with the number Defensive Counters consumed. Lastly, its Disable duration scales with the number of Support Counters consumed. Activating this ability will consume all Offensive, Defensive and Support Counters generated from Configurations.

This starship features a Commander Tactical/Temporal Operative bridge officer station and a Lieutenant Commander Universal/Pilot bridge officer station.

The T'Liss Temporal Warbird [T6] is equipped with an Enhanced Romulan Battle Cloak. Energy Weapons cannot be fired while cloaked, but torpedoes, mines and most Bridge Officer and Captain abilities can be activated. When attacking while cloaked, the ship's cloak will drop for a few seconds, leaving the ship momentarily exposed.

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Ship Details

 

  • Faction: Romulan
  • Tier: 6
  • Required Rank: Sub-Admiral (Level 40)
  • Hull Strength: 34,500 at level 40, 39,675 at level 50 and 46,000 at level 60
  • Shield Modifier: 1.05
  • Fore Weapons: 5
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: 1 Commander Tactical/Temporal Operative, 1 Lieutenant Commander Engineering, 1 Lieutenant Commander Science, 1 Lieutenant Commander Universal/Pilot
  • Console Modifications: 4 Tactical, 3 Engineering, 4 Science
  • Base Turn Rate: 19
  • Impulse Modifier: 0.2
  • Inertia: 70
  • +10 to Weapon Power and +10 to Engine Power
  • Can Load Dual Cannons
  • Console – Universal – Ominous Device
  • Molecular Reconstruction
  • Romulan Battle Cloaking Device
  • Starship Ability Package (Tactical Warbird)
    • Precise Weapon Systems (+Accuracy)
    • Enhanced Singularity Circuitry (+Singularity Gain, -Singularity Cooldown)
    • Enhanced Weapon Systems (+All Damage)
    • Devastating Weaponry (+Critical Chance)
    • Built to Last (Starship Trait)
  • Singularity Abilities
    • 40 Base Power for All Subsystems
    • Plasma Shockwave
    • Quantum Absorption
    • Warp Shadows
    • Singularity Jump
    • Singularity Overcharge

       

Console – Universal – Ominous Device


The Temporal Light Cruiser [T6], D7 Battlecruiser [T6] and T'Liss Temporal Warbird [T6] comes equipped with the Ominous Device universal console. Activating this ability will execute the "Corbomite Maneuver". Nearby enemy starships will flee from you for a very brief period before realizing they've been duped. Affected foes will have their damage resistance and defense reduced substantially for a short time.

This console also provides a passive bonus to all damage.

This console may be equipped on the Temporal Light Cruiser [T6], D7 Temporal Battlecruiser [T6] or the T'Liss Temporal Warbird [T6].

Built to Last (Starship Trait)


After reaching level 5 in your Temporal Light Cruiser [T6], D7 Battlecruiser [T6] or T'Liss Temporal Warbird [T6] Starship Mastery, you will unlock the Built to Last Starship Trait. While this trait is slotted, activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when triggered at low hull strength.

NOTE: The above stats are subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

The Cousins’ War

Neye a posted Aug 17, 16

https://www.arcgames.com/en/games/star-trek-online/news/detail/10121203

By LaughingTrendy Tue 16 Aug 2016 10:30:00 AM PDT

6d7a57a7c3fc5fc78b6fd783da099be314713686

The temporal research facility hummed along with quiet efficiency. Supervisor Traala looked down over the workers at their stations and nodded to herself. The issues caused by that renegade and Traitor Noye had caused some tensions at home, but here in her domain, all was well. She returned to her office to finish up some reports before her next meeting.

Traala was looking forward to that meeting very much. Her cousin Zidia had requested some time out of her day for a meeting. Normally her younger cousin was much more disruptive and spontaneous. Traala had been working with her to get her to curb her enthusiasm. Perhaps her hard work had paid off.

“Cousin!” Zidia called out as she waltzed into Traala’s office five minutes late and out of uniform. True, her shift was over, but this was a formal meeting! Perhaps Zidia wasn’t quite entirely grown up yet, then.

“Hello, Zidia,” Traala said, rising to embrace her younger cousin and show her to a seat. She resumed her own chair and folded her hands on the desk. “What did you want to talk about? Your work on the sensor array was exemplary so if you have a concern about your performance review-“

 “No, nothing like that,” Zidia said, waving a hand dismissing Traala’s concern. “I can’t call on my cousin? You were practically my big sister after all.” Zidia’s often sharp smile softened. “How many times were you there to keep me from trouble?” she wondered aloud, shaking her head. “We’re lucky we have any family, you know. And I have always been glad to have you.”

“Despite my best efforts you always seemed to find so much trouble,” Traala said, shoulders relaxing a little. “You’re a very fine engineer with a bright future I am so glad you’ve been able to calm down and be mature. I just wanted to make sure you were living up to your full potential.”

Zidia smirked. “Yeah in a way that’s kinda why I’m here.”

“Oh?”

“Yeah, so I kinda wanted to get your read on something. It’s important to my future. To our future.”

Traala frowned thoughtfully. “I see. What is on your mind?”

“I keep thinking about what happened. How few of us there are now.”

“That again? Don’t worry. We’ll be able to handle the possible genetic bottleneck with modern medical genetics. We survived our trial and we will be fine-“

“That’s not what I meant,” Zidia snapped, cutting her cousin off.

Traala sat back in surprise. “What do you mean?”

“I mean we had the opportunity to restore everything. Don’t you think that we should have taken at least a little bit? Maybe not go as extreme as Noye did, but something? We lost so many people to the Iconains and the Vaadwaur!”

Traala scowled. “Abusing temporal technology is dangerous! Think of all the people who would have died if Noye hadn’t been caught!”

Zidia sat forward on her chair. “I think of all the people who have died. Who never existed.”

“You can’t possibly believe what that traitor Noye has said!”

“What he said makes a lot more sense than some of the other things I’ve heard.”

“Zidia! We could just as easily lose everything!”

“But haven’t we? We lost most of our people. Our colony is all that is left.”

“That is no reason to use this technology recklessly! It’s dangerous!”

“But we could do so much good for ourselves! Wouldn’t it be nice to have more colonies? More than just a handful of facilities we had to rely on outside help to build?”

“We’ll get back to being fully self-sustaining-“

“We’re indebted! How long before we don’t even exist as a people? As a culture? There are people in my department who are already turned on to some human classical music! We hardly have our own music let alone anything we could consider classical!”

“Is that the music that sounds like angry shouting?”

“That isn’t the point! We could change things!” Zidia stood and leaned over the desk. “Traala you’ve always looked out for me. I’m only alive because you got me a job with your team. I didn’t even want to be a colonist but you believed in me so I followed you. But now the rest of our family is dead because of the Vaadwaur. Don’t you think it would be good to bring them back? You know I love you, but you need to wake up and look around! We can be so much more than this!”

“Zidia, we can’t just go changing time like that! It isn’t fair to us and it certainly isn’t fair to the rest of the quadrant. What is done is done!”

“Who cares about being fair!”

“It isn’t right!”

“And the Vaadwaur exterminating us like insects was right?”

 “No but-“

“But nothing! We have the means to make it better!”

“Zidia you cannot believe that-“

“Security to Supervisor Traala,” Officer Orndal interrupted.

Traala held up a hand to pause her current conversation as she answered. “I’m a bit busy at the moment, Orndal,” she replied, hoping the strain from shouting at her cousin didn’t show in her voice.

“Ah, yes, sir? You should see this though.”

Traala paused. There was something in the young officer’s voice thatinstantly had her wary. “I’ll be there in a moment.” She cut the connection. “Give me just five minutes? He’s probably overreacting and we were getting a bit… heated.”

Zidia stared at her for a moment then slouched into her seat sullenly. She nodded. “Take ten minutes.”

Traala left her cousin in her office and found Orndal in the security station. “Now what is- Oh.”

The viewscreens in the small security office depicted scenes from their home colony. It was chaos. Buildings burned. There was fighting in the streets. One screen showed a pre-recorded message. The audio was muted but subtitles called for justice for the Krenim people and Noye. They called for embracing temporal technology.

“This is awful,” Traala said, staring at the screen. “Secure the facility! I’m certain this will settle down but let’s not add any extra fuel to the engine matrix.”

“Yes, sir,” Orndal said, fingers flying over the keys.

Traala turned to return to the office and her cousin but found a phaser pointed at her chest. “Zidia?”

“I’d hoped I might be the one to get you out of trouble,” Zidia said with a sad smile. “I thought I could get you to understand and join us. I’m sorry,” she said. She pulled the trigger and Orndal slumped to the floor, stunned.

“Zidia!”

“He’s just stunned. Last chance, Cousin. You could do a lot for us on the inside.”

“Never!”

Zidia sighed. “Then this is the way it has to be.” She pulled the trigger and Traala slumped to the ground, unconscious.

Zidia checked both life signs then took the station out of security lockdown. She then left the office to complete her mission. It was a shame she hadn’t been able to recruit Traala but then again her cousin had always been by-the-book. She obtained the objective then took a small runabout and left the station. It would be a long time before anyone realized what she’d taken. By then, maybe she’d be able to convince her remaining family that she was right for once.

Winter of Discontent

Neye a posted Aug 9, 16

https://www.arcgames.com/en/games/star-trek-online/news/detail/10110493

By LaughingTrendy Tue 09 Aug 2016 10:30:00 AM PDT

bb6c6b99a4eebffba6fa45af9507645814707626

Ensconced safely in the temporal shielding of their ship, the Vorgons shouted angrily at one another.

“I can hardly be blamed!” yelled Caldur. “You made this personal, Boratus. You know better.”

Boratus pointed back behind him, at the ship’s brig. “They made it personal. They killed Ajur! They’re the ones who took this over the edge. We just wanted the Tox Uthat – but Starfleet’s temporal operatives and their ‘friends’ turned it into a vendetta.”

Caldur said, “You had your chance. This cost us too much. Now we’re entwined with the recurring Battle of Procyon V and what do we have to show for it? Nothing! Ajur’s gone, Boratus. Let her go before this costs you anything else. Picard outwitted you. You should’ve learned your lesson the first time. I’m not putting any more of my reputation or my resources on the line for this. We’ll trade these prisoners to the Breen, salvage what we can from this mess, and leave it behind us.” He turned on his heel and headed away from the brig, toward the turbolifts.

Boratus clenched his hands helplessly for a moment, then likewise turned, stepping back into the brig area. He surveyed the small collection of Starfleet officers slumped or huddled in the various cells.

One of the disheveled officers looked up at him from her spot on the floor and said, “You know Starfleet will come for us. You’re just making this situation more difficult for yourself.”

Boratus looked to either side, at the small huddled masses of Starfleet officers who’d been captured during his brief sortie into the Breen invasion of Earth in the 24th century, and said, “Perhaps your standards are different, but this situation isn’t difficult for me at all. You’re the ones languishing in a cell. I’m the one who’s about to broker your captivity over to the Breen in exchange for various considerations. I expect that your accommodations are about to become much colder.”

The Starfleet officer stood and faced him through the security force field. Boratus knew a bit about Starfleet protocol – he’d brushed up before his encounter with Picard at Risa – and recognized her as a young human lieutenant. She said, “Why get in the middle of this at all? Your people aren’t with the Dominion or the Breen. Now you’re just making enemies where you don’t need to. Hand us back over to Starfleet and we can talk this out. You seem to know about us; you must know that the Federation will treat with you diplomatically if you make the offer.”

Boratus mulled this over for a moment. The officer was clearly trying to probe his motivations and find a lever that she could move on his list of personal agendas. Sadly for her, she really had nothing to offer him; handing over these Starfleet prisoners to the Breen of this era would at least secure a few favors. But there was, by the same token, nothing else useful that he could glean from talking to her, so there wasn’t much sense in wasting time…

His eyes narrowed and then after a moment he keyed the control panel on the wall. A light mist flooded the cell, and the various humanoids in there slumped to the ground – all except the Benzite, who had his own atmosphere generator. Sure enough, a combadge tumbled out of the hand of one of the engineers in the cell, its exterior already cracked open and its circuitry exposed.

The officer’s negotiations had been an attempt to distract him, Boratus realized. Fortunately, he was too much on his guard now to allow that sort of nonsense. He pointed at the Benzite and said, “Take a lesson from your sleeping friends. Escape attempts are pointless. Save your efforts for when the Breen arrive.”

Behind Boratus, the door to the brig opened, and three Breen in their signature encounter suits entered.

“Ah. Speaking of the Breen, here they are. I will leave you to determine your future,” said Boratus a trifle smugly. He paused to glance at the Breen, then exited the room.

The three Breen loitered next to the force field, shifting from foot to foot, occasionally communicating in the modulated buzzes and chirps that their encounter suits emitted. After about a minute, one of the Breen tapped the security wall console several times and the sound of cycling air filled the brig for about ten seconds.

The Starfleet officers in the brig slowly blinked to wakefulness, sitting up and re-examining their surroundings. The Breen at the security console nodded, dropped the force field, then pulled off its helmet.

In response, the Benzite said, “I thought the Breen were supposed to be amorphous.”

Daniels cracked a smile. “Come on. I can’t do this jailbreak alone.” He gestured and the other two Breen took up positions – one moved to guard the door, while the other stepped into the cell and started distributing small, thin plastic strips imprinted with microcircuitry. “Attach these to your uniforms,” said Daniels. “We’re getting you back home.”

The officers dutifully accepted the strips. The lieutenant said, “Sir, how’d you ever manage to get aboard this ship in the first place? And how are we going to get off? With the Breen currently attacking Earth, there will be shields and security fields all over the place, and Starfleet certainly won’t allow a transport to the ground from a hostile vessel.”

Daniels dropped the Breen helmet and started to pull off the gloves. “Trust, Lieutenant,” he said. “The Vorgons became involved in this because their greed tangled them up into a personal affair. I’m here because my duty brought me here. And you’re here because the Vorgons think nobody will notice that you’ve gone missing from Earth during the attacks and you’ll be listed as missing, assumed dead.”

“It was, of course, easy to fake a Breen communication and gain access to this ship as a ‘representative’ interested in taking prisoners off the Vorgons’ hands,” Daniels continued. “They were motivated purely by what they could gain, so I told them I’d give them something. Of course, the real reason that I’m here is to save lives. The Vorgons underestimated the lengths to which Starfleet would go to protect its own. Everyone ready?”

The Starfleet officers murmured their assent. Daniels produced another small plastic strip, this one translucent red and likewise circuit-imprinted. He placed the strip against the wall console and said, “Their shields should be going down in about three seconds. Prepare for transport.”

The humming of transporter beams engulfed the officers, and they faded away, whisked to safety.

The young lieutenant who’d spoken to Boratus before remained in the cell. She looked puzzled for a moment, then tapped on the thin plastic patch. “Is mine broken?” she started to ask, a bit of panic setting in.

Daniels sighed and turned to the young lieutenant. “I’m sorry to do this to you like this, but myreal reason for being here isn’t just to save lives. It’s to protect the timeline.”

The lieutenant looked startled, then resigned. “So that’s it. I… there’s something I did? Or didn’t do?”

Daniels said as gently as he could, “You died. Or you were supposed to, rather. The polaron bolt that grazed your arm there? It was supposed to hit you in the back. Kill shot, instantaneous. But you were distracted by the Vorgons and you turned at just the right time.”

The lieutenant swallowed hard, then straightened and said, “I’m a Starfleet officer. If I have to die to protect the timeline…”

Daniels shook his head. “No. You’re going to pretend to be dead. But you’re going to be recruited into the Temporal service. We’re not going back to Earth – not right away, anyhow. We’re going to the future. Welcome to Temporal Operations, Lieutenant. As for the Vorgons… they’ve learned that their friends aren’t the kind to come save them when everything falls apart.”

Daniels removed a temporal transponder from the folds of his Breen suit and pressed the trigger. “That’s the important difference. We’re not in it for ourselves. We’re in it for everyone else.” The blue shift of excited chroniton particles flared, and Daniels and his team – plus one – vanished.

Jesse Heinig
Staff Game Designer
Star Trek Online

Notices